Crude convertation of MGB function for Beserker Cry of battle. After you sent tell to BER "aebc" will use Cry of Battle and Battle Cry of the Mastruq In e3_Classes_Berserker.inc add Code: |----------------------------------------------------------------------------| #event AE_BC "#*# tells you, 'AEBC'" sub Event_AE_BC(string line) /if (${Me.Class.ShortName.Equal[BER]}) { /if (${Me.AltAbilityReady[Cry of Battle]} && ${Me.CombatAbilityReady[Battle Cry of the Mastruq]}) { /bc MGB Battle Cry inc... /casting "Cry of Battle|alt" -maxtries|3 /delay 5 !${Me.AltAbilityReady[Cry of Battle]} /delay 5 /doability "Battle Cry of the Mastruq" -maxtries|3 /delay 5 !${Me.CombatAbilityReady[Battle Cry of the Mastruq]} /doability "Battle Cry of the Mastruq" -maxtries|3 /rs MGB Battle Cry inc... } else /if (!${Me.AltAbilityReady[Cry of Battle]}) { /bc Cry of Battle is not available... } else /bc BattleCry is not available... } /return |----------------------------------------------------------------------------| In e3_Classes_Berserker.inc under SUB BER_Background_Events add Code: /doevents AE_BC Hundred Hands For everyone!
Nice one! You could also use the "Tome of Ancient: Cry of Chaos" (god ancient rune for zerker) for another 10 ATK.
I use Ifs for this Snippet: Code: [Burn] Full Burn=Cry of Battle/Ifs|CryReady Full Burn=Ancient: Cry of Chaos [Ifs] CryReady=${Me.CombatAbilityReady[Ancient: Cry of Chaos]} This will only burn Cry of Battle if Cry of Chaos is ready. If cry is not ready, it won't burn it and it won't block the other stuff I have as full burn for my BER.