ProjectEQ
A fan-based EverQuest Emulator Project
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Plane of Time Revamp Now LiveOverdue but not overdone. Plane of Time has received a much needed overhaul to be in line with accuracy of the event mechanics and to utilize the newer Dynamic Zone system that hgtw implemented a few years ago. This also closes up a few exploits that existed with the older implementation of the Plane of Time. Full DZ Support with Proper checks for each stage Phase 1 has proper shadowed bosses if you return after 12 hours to continue and are required to complete phase 1 again. These bosses...
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DZ / Expedition System Go LiveI am excited to announce that @ 1AM CST, the server will be going down to install the DZ / Expedition system that has been under heavy development by @hg (ProjectEQ community member) for over half a year and has gone through extensive testing on the ProjectEQ Sandbox Test server. The server should be down for 30 minutes maximum EDIT: We are now live! The DZ / Expedition system was introduced originally during Gates of Discord and then back ported into earlier content such as Plane of Time....
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PEQ Server Migration and UpdateAs noted in previous threads; ProjectEQ has undergone a server migration, a hardware upgrade as well as an entire tech stack upgrade. ProjectEQ now entirely runs on containerized technology This will help us in preparation for some future plans to be announced within the next few months Highlights No more server reboots, we will be keeping the server online as long as need (or until we need to reset or reload content) Zone times should be much faster Server response times overall should...
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Navmesh Live!PEQ now has Navmesh pathing Live from Classic expansion all the way through PoP. Pathing behavior should be far more intelligent, NPC's will round corners, go up stairs, go through a door versus making a straight line path to the player. Imagine the NPC is now aware of the terrain, it will use the terrain tiles to make decisions on the shortest path to its destination (the player or target it is engaged to) Navigation mesh technology is used in most modern game engines, KLS has put in...
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Dragons of Norrath Under DevelopmentIn case anyone was wondering, YES, we are currently working on the Dragons of Norrath expansion! Right now we are very much in the data gathering phase. If you've thought about getting involved in the continued development and expansion of this server, nows the time! We are looking for anyone willing to run the DoN group missions on live or test server and write up/parse the details of the mission. If your information is beneficial to the creation of the expansion, you will be awarded...
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Magelo Signatures EnabledHey everyone! As you've noticed we've done some housekeeping lately with the website. Quick update regarding Magelo, the signature feature is now turned on and can be used in forum signatures etc. Magelo Signature Builder: http://projecteq.net/magelo/signaturebuilder.php [IMG] If you need help or have questions, respond to this thread and one of the PEQ Team can help you out!
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Join us on DiscordJoin us on the Discord app to chat or report issues. #peq-public channel Use the link on the left to get started
Inktuta Revamp
Uqua Revamp
The zone is still not 100% due to the inability to add proper entity based traps, but one that system is implemented I can resolve the last bit of inaccuracies.
- DZ Based
- Requires Cyno dead to request
- 2 hour lockout on request
- All fights revamped
- Noqufiel is a completely re-written and different fight based on actual facts vs online guide garbage
- Bonus Loot scripting functions (Can be looked up online how to specify the bonus loot item you want)
- DZ's will lock at a specific point and prevent players from being added.
- DZ requirements are Minimum 18 players, Maximum 54 players.
Uqua Revamp
- DZ Based
- Gas Chambers are re-written to be accurate and are very unforgiving, they work correctly per lives experience.
- Anti Event skipping is in place (On live you cannot easily bypass doors as you can on the RoF2 and earlier clients)
- Vrex fight has proper mechanics and flavor (including the npc's that act as the 3 minute timer by laying down in order each minute)
- If you leave the construct up, and disregard the flavor warnings saying to make sure to kill it first, you will get a lockout time and no loot/key (This is live like)
- DZ's will lock at a specific point and prevent players from being added.
- This also includes a primals door update
- DZ requirements are Minimum 18 players, Maximum 54 players.
The zone is still not 100% due to the inability to add proper entity based traps, but one that system is implemented I can resolve the last bit of inaccuracies.
Changelog
Crash
Fixes
Crash
Fixes
- Account for bad data in Tradeskill Recipe Entries (#2991) (Aeadoin) 2023-02-25
- Fix DoAnim quest method default speed (#3016) (Kinglykrab) 2023-03-01
- Fix for Discipline Loading from Database causing issues with slot_ids (#3008) (Aeadoin) 2023-02-28
- Fix for Lore Components where component is returned. (#3005) (Aeadoin) 2023-02-27
- Fix issue where quest saylink responses would occur before the NPC's response (#3010) (Akkadius) 2023-03-01
Fixes
Quest API
- Correct Mend reuse time and add reduction support. (#2972) (nytmyr) 2023-02-23
- Fix Beneficial Target of Target procs (#2987) (Aeadoin) 2023-02-24
- Fix for undefined MySQL library behavior. (#2834) (KimLS) 2023-02-25
- Improve roambox logic (#2983) (Akkadius) 2023-02-24
- More z-clip improvements, Wurm and Spectral Iksar race adjustments (#2988) (Akkadius) 2023-02-25
- Smoother pathing z-correction (#2982) (Akkadius) 2023-02-24
Quest API
- Add IsAutoAttackEnabled() to Perl/Lua (#2979) (Kinglykrab) 2023-02-23
- Add IsAutoFireEnabled() to Perl/Lua (#2978) (Kinglykrab) 2023-02-23
- Fix EVENT_TIMER crash when entity is no longer available (#2986) (Akkadius) 2023-02-24
- Add support for zone ID and instance version to NPC Scaling (#2968) (Kinglykrab) 2023-02-25
Changelog
Below is Plane of Valor, before and after
- Improvements to general pathing
- Mobs should clip into the ground far less
- Recovery from clipping should also work much better
- Anguish
- Ruined City of Dranik
- Highkeep
- Muramite Proving Grounds
- Riftseekers
- Tipt
- Wall of Slaughter
- Plane of Valor
Below is Plane of Valor, before and after
![[IMG]](https://cdn.discordapp.com/attachments/294947948372951040/1077412523499864165/image.png)
Thanks for weathering the turbulence of updates recently. We appreciate you all
Double Experience through 2/27/2023
Double Experience through 2/27/2023
Changelog
- Issues related to players having problems with various hand-in NPC's should now be resolved (#2945) (#1373)
- Issues related to Gates of Discord instances / raids should now be resolved (#2947)
- Groundspawns will now properly do lore checks and no longer desynchronize the client
- Groundspawns now appear properly on the ground instead of up in the air (#2930)
- Clients dropping items should no longer crash zones (#2939)
- Translocations work again (#2897)
- Tradeskills now check for lore (#2932)
- Plane of Mischief teleportation doors/pictures work properly again
- Sanctus Seru teleportation clicks are now working properly again
See below for changelog
AA
Appveyor
Bots
AA
Appveyor
- Remove bots preprocessor (Akkadius) 2023-01-20
Bots
- Add Additional HeroicAgi/Dex Modifiers. (#2838) (Aeadoin) 2023-02-07
- Add Additional HeroicStr modifiers. (#2837) (Aeadoin) 2023-02-07
- Add Bot Command Reloading (#2773) (Kinglykrab) 2023-01-22
- Add EVENT_UNEQUIP_ITEM_BOT & EVENT_EQUIP_ITEM_BOT (#2796) (Aeadoin) 2023-01-27
- Add GetAugmentIDsBySlotID & AddItem with table ref Methods. (#2805) (Aeadoin) 2023-01-29
- Add GetBotOwnerByBotID Method (#2715) (Aeadoin) 2023-01-11
- Add IsBot() to methods in attack.cpp where applicable. (#2840) (Aeadoin) 2023-02-09
- Add Lore Check for Augments. (#2874) (Aeadoin) 2023-02-12
- Add Override methods for GetMax Buffs/Songs/Total slots (#2801) (Aeadoin) 2023-01-27
- Add Pet Power Support for Temp Pets. (#2853) (Aeadoin) 2023-02-11
- Add Support for AA bonuses that were missing. (#2764) (Aeadoin) 2023-01-20
- Add Support for...
It's finally here. We're going to start doing Alpha/Beta testing in the coming weeks.
Stay tuned for more detailed information.
In the meantime, I'm looking to start building interest of who is interested in participating in testing? The testing will not be occurring on the Live server.
Please share and look forward to hearing from you
Stay tuned for more detailed information.
In the meantime, I'm looking to start building interest of who is interested in participating in testing? The testing will not be occurring on the Live server.
Please share and look forward to hearing from you
Overdue but not overdone. Plane of Time has received a much needed overhaul to be in line with accuracy of the event mechanics and to utilize the newer Dynamic Zone system that hgtw implemented a few years ago. This also closes up a few exploits that existed with the older implementation of the Plane of Time.
- Full DZ Support with Proper checks for each stage
- Phase 1 has proper shadowed bosses if you return after 12 hours to continue and are required to complete phase 1 again. These bosses drop no loot per lives setup.
- Per live there is a 45s pre-spawn wait on each of the 5 Phase 1 trials
- Each Phase 1 section has a 18 player limit, any additional players will cause a random player in that area to be kicked to PoTimeA
- Phase 2 is time gated by the RP of the bosses walking and pausing at each "wave". They require no activation in each section unlike phase 1
- Once you enter Phase 4, zoning in will bring you directly to phase 4 with no way to re-enter phase 1-3
- Once you enter Phase 5, zoning in will bring you directly to phase 5 with no way to re-enter phase 1-4
- God Portals will become active once the respective god is killed.
- DZ requirements are Minimum 18 players, Maximum 72 players.
- When the egg is killed, the RP Event will start and cannot be stopped. There is not much time before the entire raid is ported out at that point.
- If you end your dz and return with a fresh dz you will not be granted any of your bonus time from the previous phase. You will be granted the standard phase time.
We had roughly an hour of downtime while I was getting things fixed and sorted.
Running Double EXP through Wednesday
Enjoy!
Running Double EXP through Wednesday
Enjoy!
Server Hardware Update
Every year or so I cycle out with new hardware and we're about due anyways.
We've upgraded hardware Sunday (20th) which has also dropped 20ms latency on average for users and has led to better server responsiveness around the board.
Server DDOS Attacks
We've been getting attacked with anywhere between 3-4Gbps to 60-80Gbps of attack traffic over the past few months. It has occurred sporadically so while it might be fine for a few days, the issue comes back and there's a whole new flavor of attacks with different signatures and things we needed to combat.
With the server upgrade, this also changes the network story for how the server is being fed mitigation wise. We have several layers of DDOS mitigation implemented at the server level. We have DDOS mitigation appliances that will vacuum malicious traffic based on known signatures, we also firewall all non-user facing traffic and have many iptables configurations to discard invalid packet signatures, malformed packets, fragmented packets, SYN flood rate limiting and a wide variety of other mechanisms.
All in all, we should be in a much better place for user experience. There's no guarantees we don't have to deal with something later down the road.
Double Experience
In the spirit of 4 days of server stability so far, we will go full 2x (Double Experience) through Monday (28th). I think we can do another sometime down the road in the near term since everyone has had to deal with this to some degree for a few months ago.
Thank you for your patience as fixing a moving and changing target certainly takes time.
Every year or so I cycle out with new hardware and we're about due anyways.
We've upgraded hardware Sunday (20th) which has also dropped 20ms latency on average for users and has led to better server responsiveness around the board.
Server DDOS Attacks
We've been getting attacked with anywhere between 3-4Gbps to 60-80Gbps of attack traffic over the past few months. It has occurred sporadically so while it might be fine for a few days, the issue comes back and there's a whole new flavor of attacks with different signatures and things we needed to combat.
With the server upgrade, this also changes the network story for how the server is being fed mitigation wise. We have several layers of DDOS mitigation implemented at the server level. We have DDOS mitigation appliances that will vacuum malicious traffic based on known signatures, we also firewall all non-user facing traffic and have many iptables configurations to discard invalid packet signatures, malformed packets, fragmented packets, SYN flood rate limiting and a wide variety of other mechanisms.
All in all, we should be in a much better place for user experience. There's no guarantees we don't have to deal with something later down the road.
Double Experience
In the spirit of 4 days of server stability so far, we will go full 2x (Double Experience) through Monday (28th). I think we can do another sometime down the road in the near term since everyone has had to deal with this to some degree for a few months ago.
Thank you for your patience as fixing a moving and changing target certainly takes time.
Forum spam has been creative lately. Update on some house cleaning
- Bots already get filtered through quite a comprehensive database
- Some bots are somehow able to get through captcha, rarely but it happens
- Users are now required to ask basic questions during registration which should help in the cases where bots manage to get past captcha
- Direct messages that have been sent from recently offending users have been purged
- Various patterns of E-Mail address registrations now get blocked entirely
Halloween enabled for the next few weeks.
Double EXP throughout this week (Ending next weekend).
Double EXP throughout this week (Ending next weekend).
Enjoy 100% bonus exp through the 7th.
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