ProjectEQ
A fan-based EverQuest Emulator Project
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Dragons of Norrath ReleaseThe Beginning [IMG] The Dragons of Norrath expansion was announced on January 11, 2005, and went live on February 15, 2005. The initial expansion announcement may be found here. The initial patch message may be found here. Download < PEQ Patch Files v11 > HERE What's Going On [IMG] [IMG] A series of events has transpired across the world of Norrath and the familiar faces of Firiona Vie and her nemesis Lanys T`Vyl return to find themselves at the forefront of these events. Unbeknownst...
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Plane of Time Revamp Now LiveOverdue but not overdone. Plane of Time has received a much needed overhaul to be in line with accuracy of the event mechanics and to utilize the newer Dynamic Zone system that hgtw implemented a few years ago. This also closes up a few exploits that existed with the older implementation of the Plane of Time. Full DZ Support with Proper checks for each stage Phase 1 has proper shadowed bosses if you return after 12 hours to continue and are required to complete phase 1 again. These bosses...
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DZ / Expedition System Go LiveI am excited to announce that @ 1AM CST, the server will be going down to install the DZ / Expedition system that has been under heavy development by @hg (ProjectEQ community member) for over half a year and has gone through extensive testing on the ProjectEQ Sandbox Test server. The server should be down for 30 minutes maximum EDIT: We are now live! The DZ / Expedition system was introduced originally during Gates of Discord and then back ported into earlier content such as Plane of Time....
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PEQ Server Migration and UpdateAs noted in previous threads; ProjectEQ has undergone a server migration, a hardware upgrade as well as an entire tech stack upgrade. ProjectEQ now entirely runs on containerized technology This will help us in preparation for some future plans to be announced within the next few months Highlights No more server reboots, we will be keeping the server online as long as need (or until we need to reset or reload content) Zone times should be much faster Server response times overall should...
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Navmesh Live!PEQ now has Navmesh pathing Live from Classic expansion all the way through PoP. Pathing behavior should be far more intelligent, NPC's will round corners, go up stairs, go through a door versus making a straight line path to the player. Imagine the NPC is now aware of the terrain, it will use the terrain tiles to make decisions on the shortest path to its destination (the player or target it is engaged to) Navigation mesh technology is used in most modern game engines, KLS has put in...
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Dragons of Norrath Under DevelopmentIn case anyone was wondering, YES, we are currently working on the Dragons of Norrath expansion! Right now we are very much in the data gathering phase. If you've thought about getting involved in the continued development and expansion of this server, nows the time! We are looking for anyone willing to run the DoN group missions on live or test server and write up/parse the details of the mission. If your information is beneficial to the creation of the expansion, you will be awarded...
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Magelo Signatures EnabledHey everyone! As you've noticed we've done some housekeeping lately with the website. Quick update regarding Magelo, the signature feature is now turned on and can be used in forum signatures etc. Magelo Signature Builder: http://projecteq.net/magelo/signaturebuilder.php [IMG] If you need help or have questions, respond to this thread and one of the PEQ Team can help you out!
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Join us on DiscordJoin us on the Discord app to chat or report issues. #peq-public channel Use the link on the left to get started
Server Hardware Update
Every year or so I cycle out with new hardware and we're about due anyways.
We've upgraded hardware Sunday (20th) which has also dropped 20ms latency on average for users and has led to better server responsiveness around the board.
Server DDOS Attacks
We've been getting attacked with anywhere between 3-4Gbps to 60-80Gbps of attack traffic over the past few months. It has occurred sporadically so while it might be fine for a few days, the issue comes back and there's a whole new flavor of attacks with different signatures and things we needed to combat.
With the server upgrade, this also changes the network story for how the server is being fed mitigation wise. We have several layers of DDOS mitigation implemented at the server level. We have DDOS mitigation appliances that will vacuum malicious traffic based on known signatures, we also firewall all non-user facing traffic and have many iptables configurations to discard invalid packet signatures, malformed packets, fragmented packets, SYN flood rate limiting and a wide variety of other mechanisms.
All in all, we should be in a much better place for user experience. There's no guarantees we don't have to deal with something later down the road.
Double Experience
In the spirit of 4 days of server stability so far, we will go full 2x (Double Experience) through Monday (28th). I think we can do another sometime down the road in the near term since everyone has had to deal with this to some degree for a few months ago.
Thank you for your patience as fixing a moving and changing target certainly takes time.
Every year or so I cycle out with new hardware and we're about due anyways.
We've upgraded hardware Sunday (20th) which has also dropped 20ms latency on average for users and has led to better server responsiveness around the board.
Server DDOS Attacks
We've been getting attacked with anywhere between 3-4Gbps to 60-80Gbps of attack traffic over the past few months. It has occurred sporadically so while it might be fine for a few days, the issue comes back and there's a whole new flavor of attacks with different signatures and things we needed to combat.
With the server upgrade, this also changes the network story for how the server is being fed mitigation wise. We have several layers of DDOS mitigation implemented at the server level. We have DDOS mitigation appliances that will vacuum malicious traffic based on known signatures, we also firewall all non-user facing traffic and have many iptables configurations to discard invalid packet signatures, malformed packets, fragmented packets, SYN flood rate limiting and a wide variety of other mechanisms.
All in all, we should be in a much better place for user experience. There's no guarantees we don't have to deal with something later down the road.
Double Experience
In the spirit of 4 days of server stability so far, we will go full 2x (Double Experience) through Monday (28th). I think we can do another sometime down the road in the near term since everyone has had to deal with this to some degree for a few months ago.
Thank you for your patience as fixing a moving and changing target certainly takes time.
Forum spam has been creative lately. Update on some house cleaning
- Bots already get filtered through quite a comprehensive database
- Some bots are somehow able to get through captcha, rarely but it happens
- Users are now required to ask basic questions during registration which should help in the cases where bots manage to get past captcha
- Direct messages that have been sent from recently offending users have been purged
- Various patterns of E-Mail address registrations now get blocked entirely
Halloween enabled for the next few weeks.
Double EXP throughout this week (Ending next weekend).
Double EXP throughout this week (Ending next weekend).
Enjoy 100% bonus exp through the 7th.
If you had a user that didn't get through approval on the forum, please try again. We've tweaked some of the parameters for user registration and questions used during the onboarding. This should also help reduce spam bot registrations.
If you have any issues please feel free to contact the PEQ Team on Discord
If you have any issues please feel free to contact the PEQ Team on Discord
I am excited to announce that @ 1AM CST, the server will be going down to install the DZ / Expedition system that has been under heavy development by @hg (ProjectEQ community member) for over half a year and has gone through extensive testing on the ProjectEQ Sandbox Test server. The server should be down for 30 minutes maximum
EDIT: We are now live!
The DZ / Expedition system was introduced originally during Gates of Discord and then back ported into earlier content such as Plane of Time. More info here and here
ProjectEQ testing thread here
Expedition(s) Implemented
Various members of the community have started on implementations of the below, once the dust has settled on the update the team will look at getting the following back ported to use the system
Quest Changes link
Server Changes link
The ProjectEQ Team
EDIT: We are now live!
The DZ / Expedition system was introduced originally during Gates of Discord and then back ported into earlier content such as Plane of Time. More info here and here
ProjectEQ testing thread here
Expedition(s) Implemented
- Barindu Sewer Expeditions x4
- Vxed
- Tipt
- Ikkinz Group Trials 1-3
- MPG Group Trials x6
- MPG Raid Trials x6
- Dranik Catacombs x3
- Dranik Sewers x3
- Dranikscar Hollows x3
- LDON (everfrost x1 mirb) (rewritten)
- LDON (ecommons x2 rujd, rujg)
- LDON (butcher x1 mmcc)
- LDON (South Ro x2 guke, gukg)
- Rogue 1.5 Epic (oasis -- hateplaneb)
- Rogue 2.0 Epic (natimbi -- mirb)
- Paladin 2.0 Epic (natimbi -- dranikhollowsc)
- Paladin 2.0 Epic (felwithe -- mmcc)
- Paladin 1.5 Epic (nedaria -- dranikcatacombsa)
Various members of the community have started on implementations of the below, once the dust has settled on the update the team will look at getting the following back ported to use the system
- Plane of Time
- GoD Raids (ikkinz 1-4, uqua, qvic, etc)
Quest Changes link
Server Changes link
The ProjectEQ Team
FYI: PEQ database dumps have been moved!
You can now find them at http://db.projecteq.net/ which will contain archives for the past 30 days and 1 archive for each month from now on. This will be generated at 3AM CDT every day
The latest dump can always be found here http://db.projecteq.net/latest
The EQEmu server installer; and any other utility that depended on this for bringing in the base database will need to be updated to conform to the new dump format as seen below
File Structure
You can now find them at http://db.projecteq.net/ which will contain archives for the past 30 days and 1 archive for each month from now on. This will be generated at 3AM CDT every day
The latest dump can always be found here http://db.projecteq.net/latest
The EQEmu server installer; and any other utility that depended on this for bringing in the base database will need to be updated to conform to the new dump format as seen below
File Structure
Code:
./create_all_tables.sql ./create_tables_content.sql ./create_tables_login.sql ./create_tables_player.sql ./create_tables_queryserv.sql ./create_tables_state.sql ./create_tables_system.sql ./drop_all_tables.sql ./drop_tables_content.sql ./drop_tables_login.sql ./drop_tables_player.sql ./drop_tables_queryserv.sql ./drop_tables_state.sql ./drop_tables_system.sql
Magelo forum signatures that still had peqtgc.com in the URL were mass-replaced with projecteq.net so that they continue to show up properly
As noted in previous threads; ProjectEQ has undergone a server migration, a hardware upgrade as well as an entire tech stack upgrade. ProjectEQ now entirely runs on containerized technology
This will help us in preparation for some future plans to be announced within the next few months
Highlights
If you have not had a chance to update your Loginserver host and you primarily use ProjectEQ's Loginserver to login, make sure you update your eqhost.txt file to point to
If anyone notices anything broken out of the ordinary please feel free to respond in thread
Enjoy!
The ProjectEQ Team
This will help us in preparation for some future plans to be announced within the next few months
Highlights
- No more server reboots, we will be keeping the server online as long as need (or until we need to reset or reload content)
- Zone times should be much faster
- Server response times overall should definitely be noticeably snappier
- Web tools are hooked back up
If you have not had a chance to update your Loginserver host and you primarily use ProjectEQ's Loginserver to login, make sure you update your eqhost.txt file to point to
Code:
[LoginServer] Host=login.projecteq.net:5999
Enjoy!
The ProjectEQ Team
Because I do not have the ability to adjust the peqtgc.com domain, I've switched us over to www.projecteq.net which is ironically the domain we used quite some time ago
You may need to log back in to get your password managers to pick up on the site properly
To avoid future issues, please update your PEQ loginserver eqhost.txt to
Thanks everyone
Akk and the PEQ Team
You may need to log back in to get your password managers to pick up on the site properly
To avoid future issues, please update your PEQ loginserver eqhost.txt to
Code:
[LoginServer] Host=login.projecteq.net:5999
Akk and the PEQ Team
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