Hey Cream, After getting rogue poisons working and ExpGroup running on my 2 groups, my "off" group was still out-DPSing my "on" group. I realized that Panther was adding around 800-1000 DPS to the group, so I added functionality to toggle Proc buffs on and off when ExpGroup is on and off. See added code below. Perhaps if people like/agree to this, we could get it into the next version? Or, perhaps we could make the functionality another toggle-able setting in General ini? Let me know what you think. Green = Add Yellow = Change Red = Remove E3 Version: 7.0 File: e3_Basics.inc SUB EVENT_exp_group(line, ChatSender, expToggle) /if (!${checkEventArgs[${ChatSender},${line},UZ,${expToggle}]}) /return /if (${Select[${c_eventArgData},On,Yes,True,1]} > 0) { /call IniToArrayV "${Character_Ini},Melee Abilities,Ability#" MyAbilities /if (${Defined[MyAbilities]}) /call BuildSpellArray "MyAbilities" "Abilities2D" /if (${Me.Class.ShortName.Equal[Rog]}) { /call buff_SpellArrays /if (${Defined[strikeDiscStr]}) { /varset strikeDisc ${strikeDiscStr.Arg[1,/]} } } /if (${Select[${Me.Class.ShortName},ENC,SHM]}) { | Turn proc buffs on /varset procBuff TRUE } /if (${Ini[${Character_Ini},Nukes,${KSSpellSet}].Length}) /call event_SpellSet "PLACEHOLDER" "${Me}" ${KSSpellSet} /if (${Ini[${Character_Ini},Swap Items,${KSWeaponSet}].Length}) /swap ${KSWeaponSet} /echo \ag KS Mode Activated - get exp |remove anything that could kos when out of group } else /if (${Select[${c_eventArgData},Off,No,False,0]} > 0) { /if (${Select[${Me.Class.ShortName},${Ini[${genSettings_Ini},ExpGroup,NoCombatAbil]}]}) { /if (${Defined[MyAbilities]}) /deletevar MyAbilities /if (${Defined[Abilities2D]}) /deletevar Abilities2D } /if (${Ini[${Character_Ini},Nukes,${NoKSSpellSet}].Length}) /call event_SpellSet "PLACEHOLDER" "${Me}" ${NoKSSpellSet} /if (${Defined[NoKSWeaponSet]} && ${Ini[${Character_Ini},Swap Items,${NoKSWeaponSet}].Length}) /swap ${NoKSWeaponSet} /if (${Select[${Me.Class.ShortName},ENC,SHM]}) { | Turn proc buffs off /varset procBuff FALSE } /if (${Me.Class.ShortName.Equal[Rog]}) { /varset strikeDisc 0 /declare poisonInUse string local /declare i int local :remove_poisons /if (${Defined[poisonPR]}) { /if (${Bool[${Me.Buff[${FindItem[=${poisonPR}].Spell}]}]}) /varset poisonInUse ${poisonPR} } /if (${Defined[poisonFR]}) { /if (${Bool[${Me.Buff[${FindItem[=${poisonFR}].Spell}]}]}) /varset poisonInUse ${poisonFR} } /if (${Defined[poisonCR]}) { /if (${Bool[${Me.Buff[${FindItem[=${poisonCR}].Spell}]}]}) /varset poisonInUse ${poisonCR} } /if (${Defined[CombatBuffs2D]}) { /for i 1 to ${CombatBuffs2D.Size[1]} /if (${CombatBuffs2D[${i},${iCastName}].Find[${poisonInUse}]}) { /call RemoveSpellArrayElement "CombatBuffs2D" ${i} /goto :remove_poisons } /next i } /if (${Defined[SelfBuffs2D]}) { /for i 1 to ${SelfBuffs2D.Size[1]} /if (${SelfBuffs2D[${i},${iCastName}].Find[${poisonInUse}]}) { /call RemoveSpellArrayElement "SelfBuffs2D" ${i} /goto :remove_poisons } /next i } /squelch ${Me.Buff[${FindItem[=${poisonInUse}].Spell}].Remove} } /echo \ag NoKS Mode Activated - do not get exp } /return
So in order to make my non-exp groups stop casting proc buffs all I would have to do is add those two green sections you have to e3_Basics.ini?
/expgroup on or /expgroup yes will toggle all toons to get exp (act normally) /expgroup off (and possibly /expgroup no) will toggle all toons to not get exp. So you can /expgroup off followed by /expgroup on /only|group to get only your group to get exp and you can /bct that command to make any group get the exp.
ok, the bc command works, just need to make an alias. Thanks! Not sure the /only|group part. what do I put in the "group" statement?