Quick question, how you set up power taps and other recourse effects on SK? My crude way for now is putting them as nukes with delay equal buff timer.
https://github.com/cream24/Macros/pull/3 so Code: [Nukes] Main=Siphon Strength/Ifs|SiphonRecourse [Ifs] SiphonRecourse=!${Me.Buff[2463].ID} (Technically doing recourse ID look up is faster)
This is cool. I had a situation recently where I was thinking "man a condition before firing this off would be great" but I have no idea now what it was.
i did add in ini [Nukes] Main=Touch of Draygun/MinMana|10/Gem|6/Ifs|GiftofDraygun [Ifs] GiftofDraygun=!${Me.Buff[8026].ID} and don't work, do i have to make changes in other files?
This would allow what people have asked for for so long...a way to cast a spell based on the mobs hp. something like... Snare=${Target.PctHps}<40 Nuke=${Target.PctHps}<80 I'm sure it's possible to write something that takes your tanks target instead of the casters target. my syntax is probably bad =D
Mackal, this was an awesome feature of e3! Thank you! Morbo and Zuboo, here i got i THOUGHT you guys were both in my discord channel? Tons of info on uses for this in the e3-help channel like every few months gets brought up since 2018. Zubuu, you actually were making responses and suggestions in the middle of the last time i was explaining about it 2 months ago. LOL