e3_Wait4Rez.inc Replace the entirety of the Wait4Rez sub routine with the following and your army will no longer loot an empty corpse: Code: |------------------------------------------------------------------------------------| |- Adaptation of CorpseExpired (e3_Classes_Cleric.inc -------| |------------------------------------------------------------------------------------| #event CorpseCheck "This corpse #1# be resurrected." Sub Event_CorpseCheck(line, CorpseCheck) /squelch /declare canLoot int outer 0 /delay 5 /if (${CorpseCheck.Equal[cannot]}) /varset canLoot 1 /return |------------------------------------------------------------------------------------| |- Consents NetBots, loads spells, accepts rez, and loots your body after zoning. -| |------------------------------------------------------------------------------------| SUB Wait4Rez(functionCall) /if (${Debug} || ${Debug_Wait4Rez}) /echo |- Wait4Rez${If[${Defined[functionCall]}, ${functionCall},]} ==> /declare i int local 0 /if (${functionCall.Equal[LOOT_NOW]}) /goto :Looting /echo Awaiting rez: auto-accepting, and looting my corpse... |Consent NetBots. /for i 1 to ${NetBots.Counts} /delay 2 /consent ${NetBots.Client[${i}]} /next i |Load Spells. /if (${Me.Class.CanCast}) /call check_Gems |Wait for Rez------------------------------------------------------| :rezmeffs /if (${Debug} || ${Debug_Wait4Rez}) /echo |- Wait4Rez -| Waiting to accept rez. /call Background_Events /delay 10 ${Window[ConfirmationDialogBox].Open} /if (!${Window[ConfirmationDialogBox].Open}) /goto :rezmeffs |Click yes to rez box. /nomodkey /notify ConfirmationDialogBox Yes_Button leftmouseup |Wait for zone-----------------------------------------------------| :zoneffs /if (${Debug} || ${Debug_Wait4Rez}) /echo |- Wait4Rez -| Waiting to zone. /delay 300 ${Spawn[${Me}'s].ID} /if (!${Spawn[${Me}'s].ID}) /goto :zoneffs /delay 30 |Loot corpse-------------------------------------------------------| /docommand ${ChatToggle} Looting... :Looting /if (${Debug} || ${Debug_Wait4Rez}) /echo |- Wait4Rez -| Attempting to loot my corpse. /if (!${Defined[lootTotal]}) /declare lootTotal int local 0 /call TrueTarget ${Spawn[${Me}'s].ID} /if (${Target.Distance}<100 && ${Target.CleanName.Equal[${Me}'s corpse]}) { |Pull the corpse. /if (${Target.Distance}>15) /corpse /delay 20 ${Target.Distance}<15 /consider /delay 5 /doevents CorpseCheck flush /delay 5 /doevents CorpseCheck /if (${canLoot}==0) { /bc MY CORPSE HAS NOT BEEN REZZED! ABORTING LOOT! /keypress esc /return } /loot /delay 20 ${Me.State.Equal[BIND]} /if (${Me.State.NotEqual[BIND]}) /goto :Looting |Wait for all the items on your corpse to appear in your loot window. /varset lootTotal -1 /varset i 0 :autoxplootlag /varcalc i ${i}+1 /if (${lootTotal}!=${Corpse.Items}) { /varset lootTotal ${Corpse.Items} /delay 5 /if (${i}<50) /goto :autoxplootlag } |Loot All Items. /notify LootWnd LootAllButton leftmouseup /delay 30s !${Window[LootWnd].Open} |Check you don't still have a corpse. /if (!${Me.State.Equal[BIND]}) { /delay 2s !${Spawn[${Me}'s].ID} /if (${Spawn[${Me}'s].ID}) /goto :Looting } /docommand ${ChatToggle} Ready to die again! } /doevents flush /if (${buffAfterRez} && ${NetBots[${NetBots.Client[1]}].CombatState}>=3) /bc buff me /RETURN