PEQ now has Navmesh pathing Live from Classic expansion all the way through PoP.
Pathing behavior should be far more intelligent, NPC's will round corners, go up stairs, go through a door versus making a straight line path to the player.
Imagine the NPC is now aware of the terrain, it will use the terrain tiles to make decisions on the shortest path to its destination (the player or target it is engaged to)
Navigation mesh technology is used in most modern game engines, KLS has put in significant time to put this together and its been a long time coming.
PEQ is the first server to see this and it is now live through OOW zones!
We anticipate a few edge case issues here and there that we will have to work through, but for the most part it should be a very noticeable improvement to pathing, if anyone notices issues - PLEASE post them in this thread!
Thanks and enjoy!
Navmesh Live!
Discussion in 'News' started by Akkadius, May 6, 2018.
XenPorta 2 PRO
© Jason Axelrod from 8WAYRUN