Overdue but not overdone. Plane of Time has received a much needed overhaul to be in line with accuracy of the event mechanics and to utilize the newer Dynamic Zone system that hgtw implemented a few years ago. This also closes up a few exploits that existed with the older implementation of the Plane of Time.
- Full DZ Support with Proper checks for each stage
- Phase 1 has proper shadowed bosses if you return after 12 hours to continue and are required to complete phase 1 again. These bosses drop no loot per lives setup.
- Per live there is a 45s pre-spawn wait on each of the 5 Phase 1 trials
- Each Phase 1 section has a 18 player limit, any additional players will cause a random player in that area to be kicked to PoTimeA
- Phase 2 is time gated by the RP of the bosses walking and pausing at each "wave". They require no activation in each section unlike phase 1
- Once you enter Phase 4, zoning in will bring you directly to phase 4 with no way to re-enter phase 1-3
- Once you enter Phase 5, zoning in will bring you directly to phase 5 with no way to re-enter phase 1-4
- God Portals will become active once the respective god is killed.
- DZ requirements are Minimum 18 players, Maximum 72 players.
- When the egg is killed, the RP Event will start and cannot be stopped. There is not much time before the entire raid is ported out at that point.
- If you end your dz and return with a fresh dz you will not be granted any of your bonus time from the previous phase. You will be granted the standard phase time.
Plane of Time Revamp Now Live
Discussion in 'News' started by Trust, Jul 27, 2022.
XenPorta 2 PRO
© Jason Axelrod from 8WAYRUN